﻿using UnityEngine;
using System.Collections;

public class boutonLike : MonoBehaviour {
	public Sprite spriteAppuye;
	public Sprite sprite;
	// Use this for initialization
	void OnMouseDown () {
		this.GetComponent<SpriteRenderer> ().sprite = spriteAppuye;

	}
	void OnMouseUp(){
		this.GetComponent<SpriteRenderer> ().sprite = sprite;

		}

	

}
